I was responsible for taking the crash site environment used in the Main Quest 'Lightning Breaks'. I took the area from alpha stage to final. This involved all terrain, foliage and prop work. This location was a lot of fun, as it needed multiple paths to the objective, with contextual covers. I decided to make one path lead down through a dry creek, and one through a rockier area to give players some variation and choice, while giving them natural cover.
Quest design was done by Konrad Chlasta and level design by Matthew Bradley.
Lighting by Mihai Muscan, VFX by Dawid Dettlaff and Ross Sharp.
Special thanks to my lead Kacper Niepokolczycki for helping push it and giving feedback